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Project A/D

Welcome to the beginning of a long journey of ours. Lee and I (Scott) have been working on this project for the past seven years, and it has seen no slowdown in our enthusiasm and belief that the world we are creating will be a deep and engrossing one. We hope that all who view these preliminary designs and ideas will appreciate the passion we have for this project and the time we have put into it. You will see discussions and concepts being developed throughout this blog, and we hope to be able to utilize this unique tool of blogging to develop our project into full blown, published, professional work. Thanks for visiting, and stay tuned for new details!

Scene One: Computer Render


Here is the computer table that is used in scene one of Project A/D. Crafted in Maya, the table itself is the computer; the glass tops houses tiny projectors that rotate and move along a track. The idea came around for a 3D projected computer midway in our development of Project A/D. We needed a solid "eye-opener" in the first few scenes of the movie, for this is used to display the Objection Files on the assassination of Mae and also a small video conversation with James' leaders. I hope to see a fully working example of this soon because its one of my favorite pieces Scott and I have created for Project A/D.

-Lee Agricola
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The Walkers






This is the development of an idea we had for a walker type of machinery to be used in the Heavens as well as the Colonies. There are many types of Walkers available for use within the universe of Project A/D. We came up with the idea of the Walkers as a means of transportation and shipment. Then, when we were discussing weapons and machinery for the Outlanders, we agreed to use this concept for their agricultural use with their crops and harvest. When the War of the 12 Colonies came, the Outlanders used their walkers as a defense mechanism to hold back the armies while the towns evacuated to the nearest Underworld or Sanctuary. For now, there are only two designs of the Walkers in development. There is a tall, skinny Walker that has a turret mounted in the front. This was mainly used in the Colonies as a reinforcement to the Colonies Armies and was a big success in the War of the 12 Colonies. The other is a very big, massive Walker that is used to transport militia and ammunition during the war. Still in concept are the agricultural Walkers and the Security Walkers that are used in the Outlands and the Underworlds. I will post a description of how these machines work and move soon after the final development. Hope to bring you a full 3D model soon so please keep posted...

-Lee Agricola
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Colony Soldier Concepts




These are a few early early concept designs for the Commanders and Colony Soldiers. I don't know why, but my cousin (Gabriel Cervantes) likes to draw very feminine stuff as you can see. But, anyways, its workable. More to come later...

-Lee Agricola
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Heavens Concept




This here is our concept of the floating cities we like to call Heavens. This early concept of the heavens have been around from the very start of Project A/D. These three concepts are completely different from each other for there is no final concept just yet. Description and more to come later.....

-Lee Agricola
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Magnetic Train Concept


This is a early semi-final concept of our Magnetic Train. This concept has been around since the start of Project A/D and was one of the first pieces of art that Scott and I did together. I hope to have a fully modeled version of this posted soon, so keep in touch. More to come later....

-Lee Agricola
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Hello To All

Thank you once again for stopping by. For those of you that do not know who I am, my name is Lee H. Agricola (we'll keep the H. a mystery for now) and I am the founder, project manager, writer, and designer of Project A/D and of LASH Studios. I started project A/D in my freshmen year of high school as a English project. After presenting it, I decided to keep adding on to it. In little time, it became such a project that I recruited Scott Hernandez to help out with my designing and my editing. He is one of the greatest people in my life so far; being able to design anything that I see in my head and contributing greatly to the entire project as a creator, writer, artist, and anything else I need him to be. Seven years have past and many forms of the project have emerged and have helped mold and shape this Trilogy into its final phase of what it is today. Though I am sometimes very busy with work, music, personal time, and relaxing... I never find it hard to create time to push this project further and further. Scott and I have worked extensively year after year toward creating an entire world of science, art, and emotion that we can work with to help shape other projects as well as Project A/D. Our overall direction of LASH Studios and Project A/D is to bring you a complete world of shock and awe; everything from game design, books, graphic novels, and eventually (and hopefully) a set of movies to finally help you see the things we see in our heads day after day. So, for the next however many years our projects will continue, please feel free to stop on by and see whats going on in our world. This page will be updated as much as possible with new ideas, creations, artwork, writings, and any other bits and pieces we can fit here. And please, if you find the time, please offer us feedback of any kind. Thank you so much for your time and have fun watching us do what we do best. =D

-Lee H. Agricola
Founder/Project Manager/Writer/Designer
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Preliminary Site Design

Here's a preview of a site I (Scott) am developing for this project. I will have an interactive demo up within the next few weeks, and then the development will really begin on the site. Let us know what you think!

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Color Paper

Guardians of Project A/D

  • Gabriel Cervantes - 3D Modeler/Concept Artist
  • Scott A. Hernandez - Cofounder/Designer/Writer/Editor
  • Lee H. Agricola - Founder/Writer/Designer

Development

  • ▼  2009 (1)
    • ▼  03/08 - 03/15 (1)
      • Back on Track
  • ►  2008 (14)
    • ►  12/21 - 12/28 (1)
    • ►  12/14 - 12/21 (4)
    • ►  12/07 - 12/14 (8)
    • ►  11/30 - 12/07 (1)

Key Terms

Cycle - Period of intense climate conditions, including earthquakes, volcanic eruptions, acidic rain, dust walls, and raining spikes (floating plants that wither in the harsh conditions, then when the weather is better, they sprout again and make the journey back to the sky where the nutrients are thickest and the air thinnest). The planet is in this condition for much of the time each year, and it is the period when the heavens need to migrate until the climate changes pass.

Transitions - Short periods between cycles where the climate is hospitable for landing and maintenance. Landing pads are located around the planet and were created by each civilization in an effort to unify their common goal of survival.

Underworld - The crusted over ruins of colonies that attempted to keep living on the surface after the catastrophe changed the face of the planet. These cities had built walls all around the city (like a dome)  that protected them for a time. When the cycles would come, it would slowly destroy the cities from the inside and oustide. The earthquakes destroyed the inner city, while the constant volcanic river flows would surround the walls of the city. During each transitional period the lava would harden, and while the people tried to cut it away from the walls at first, the cycles began increasing in intensity and frequency to the point where the cityies were literally buried alive.
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