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Project A/D

Welcome to the beginning of a long journey of ours. Lee and I (Scott) have been working on this project for the past seven years, and it has seen no slowdown in our enthusiasm and belief that the world we are creating will be a deep and engrossing one. We hope that all who view these preliminary designs and ideas will appreciate the passion we have for this project and the time we have put into it. You will see discussions and concepts being developed throughout this blog, and we hope to be able to utilize this unique tool of blogging to develop our project into full blown, published, professional work. Thanks for visiting, and stay tuned for new details!

The Walkers






This is the development of an idea we had for a walker type of machinery to be used in the Heavens as well as the Colonies. There are many types of Walkers available for use within the universe of Project A/D. We came up with the idea of the Walkers as a means of transportation and shipment. Then, when we were discussing weapons and machinery for the Outlanders, we agreed to use this concept for their agricultural use with their crops and harvest. When the War of the 12 Colonies came, the Outlanders used their walkers as a defense mechanism to hold back the armies while the towns evacuated to the nearest Underworld or Sanctuary. For now, there are only two designs of the Walkers in development. There is a tall, skinny Walker that has a turret mounted in the front. This was mainly used in the Colonies as a reinforcement to the Colonies Armies and was a big success in the War of the 12 Colonies. The other is a very big, massive Walker that is used to transport militia and ammunition during the war. Still in concept are the agricultural Walkers and the Security Walkers that are used in the Outlands and the Underworlds. I will post a description of how these machines work and move soon after the final development. Hope to bring you a full 3D model soon so please keep posted...

-Lee Agricola
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Guardians of Project A/D

  • Gabriel Cervantes - 3D Modeler/Concept Artist
  • Scott A. Hernandez - Cofounder/Designer/Writer/Editor
  • Lee H. Agricola - Founder/Writer/Designer

Development

  • ►  2009 (1)
    • ►  03/08 - 03/15 (1)
  • ▼  2008 (14)
    • ►  12/21 - 12/28 (1)
    • ►  12/14 - 12/21 (4)
    • ▼  12/07 - 12/14 (8)
      • Transport Walker In Development
      • Scene One: Computer Render
      • The Walkers
      • Colony Soldier Concepts
      • Heavens Concept
      • Magnetic Train Concept
      • Hello To All
      • Preliminary Site Design
    • ►  11/30 - 12/07 (1)

Key Terms

Cycle - Period of intense climate conditions, including earthquakes, volcanic eruptions, acidic rain, dust walls, and raining spikes (floating plants that wither in the harsh conditions, then when the weather is better, they sprout again and make the journey back to the sky where the nutrients are thickest and the air thinnest). The planet is in this condition for much of the time each year, and it is the period when the heavens need to migrate until the climate changes pass.

Transitions - Short periods between cycles where the climate is hospitable for landing and maintenance. Landing pads are located around the planet and were created by each civilization in an effort to unify their common goal of survival.

Underworld - The crusted over ruins of colonies that attempted to keep living on the surface after the catastrophe changed the face of the planet. These cities had built walls all around the city (like a dome)  that protected them for a time. When the cycles would come, it would slowly destroy the cities from the inside and oustide. The earthquakes destroyed the inner city, while the constant volcanic river flows would surround the walls of the city. During each transitional period the lava would harden, and while the people tried to cut it away from the walls at first, the cycles began increasing in intensity and frequency to the point where the cityies were literally buried alive.
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